Dice Service - Help

Dice Codes

  • 1d6: roll one six-sided die
  • 2d6: roll two six-sided dice
  • 2d6+3: roll two six-sided dice and add 3 to the result
  • 2d6-7: roll two six-sided dice and subtract 7 from the result
  • 1d30, 1d12, 1d100+1900: roll one 30-sided die, one twelve-sided die, and one 100-sided die and add 1900 to it - and thereby generate a simplified birthdate in the format "Day Month Year"
  • 1d20+5 (20+): roll one 20-sided die, add 5, and check if the result is at least 20
  • 3d6 (12-): roll three six-sided dice and check if the result is less than or equal to 12
  • 4d6 [5+]: roll four six-sided dice and check each die if it resulted in 5 or more
  • 3d10*: roll three ten-sided dice with exploding dice (i.e. reroll any ten and add the reroll to the result)
  • 1d8*+1d6*: roll one eight-sided die and one six-sided die (both exploding, i.e. reroll any eight (for d8) or any six (for d6) and add the reroll to the result)
  • 2d10*2: roll two ten-sided dice with exploding the highest two numbers on the dice (i.e. reroll any nine/ten and add the reroll to the result)
  • 4dF: roll four Fudge/Fate dice
  • 1d{Red|Orange|Yellow|Greeen|Blue|Violet}: roll a "color" die (will always result in a zero and thereby won't participate in success evaluation, options are delimited by | and may only consist of letters, digits, and blanks)
  • 2dB: roll 2 six-sided dice for Hero Body damage
  • 2dS: roll 2 six-sided dice for Hero Stun damage
  • 1H/3d20: take highest die of three rolled twenty-side dice
  • 1H2/5d20: take highest die after dropping the first two highest dice of five rolled twenty-side dice
  • 1M/3d20: take middle die of three rolled twenty-side dice
  • 1L/3d20: take lowest die of three rolled twenty-side dice
  • 1L2/5d20: take lowest die after dropping the first two lowest dice of five rolled twenty-side dice