Dice Service - Help
Dice Codes
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1d6: roll one six-sided die
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2d6: roll two six-sided dice
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2d6+3: roll two six-sided dice and add 3 to the result
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2d6-7: roll two six-sided dice and subtract 7 from the result
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1d30, 1d12, 1d100+1900: roll one 30-sided die, one twelve-sided die, and one 100-sided die and add 1900 to it - and thereby generate a simplified birthdate in the format "Day Month Year"
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1d20+5 (20+): roll one 20-sided die, add 5, and check if the result is at least 20
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3d6 (12-): roll three six-sided dice and check if the result is less than or equal to 12
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4d6 [5+]: roll four six-sided dice and check each die if it resulted in 5 or more
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3d10*: roll three ten-sided dice with exploding dice (i.e. reroll any ten and add the reroll to the result)
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1d8*+1d6*: roll one eight-sided die and one six-sided die (both exploding, i.e. reroll any eight (for d8) or any six (for d6) and add the reroll to the result)
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2d10*2: roll two ten-sided dice with exploding the highest two numbers on the dice (i.e. reroll any nine/ten and add the reroll to the result)
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4dF: roll four Fudge/Fate dice
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1d{Red|Orange|Yellow|Greeen|Blue|Violet}: roll a "color" die (will always result in a zero and thereby won't participate in success evaluation, options are delimited by | and may only consist of letters, digits, and blanks)
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2dB: roll 2 six-sided dice for Hero Body damage
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2dS: roll 2 six-sided dice for Hero Stun damage
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1H/3d20: take highest die of three rolled twenty-side dice
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1H2/5d20: take highest die after dropping the first two highest dice of five rolled twenty-side dice
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1M/3d20: take middle die of three rolled twenty-side dice
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1L/3d20: take lowest die of three rolled twenty-side dice
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1L2/5d20: take lowest die after dropping the first two lowest dice of five rolled twenty-side dice